Poptropica a Kid’s Classic.

What’s it like in the Modern Era.

(Photo saved from Amazon.com)

Good afternoon, you guys. I hope the day is beautiful today because we’re going on an adventure In a blimp saving islands beyond our wildest dreams.

Poptropica is a children’s online role-playing game developed by Pearson Education in 2007.

I fondly remember this game from school or at home fighting with cousins for the computer so I could play.

I was so excited to see that after 16 years, the game is still around. However, it is pretty different now, so without further ado, Let’s see The gameplay, Visuals, and Stories.

(Beginning of 24 Carrot Island Quest from our Home Island)

The Gameplay

Currently, Poptropica is playable through Coolmathgames, a Steam Bundle Pack, and on mobile.

I played quite a few of the islands on my own before this post to see if they were as good as I remember, and they very much are.

For this post, we’ll be digging into the mobile version.

For those who aren’t familiar, In Poptropica, you go around from island to island solving puzzles, finding missing items, and some mild platforming to save it from whatever the primary problem is.

One thing I do have to say off the top is the controls are pretty janky.

These controls were never ground-breaking, but for whatever reason, the touch screen made the controls even more touchy.

That little rant about the controls aside, everything is the same as at launch.

(Opening loading screen in Poptropica, Returning Player Login)

You open the game and customize your character for new players or log in to return to your character in our home world.

This time, we have a house and a designated area to buy clothes and pets, and specific missions are available throughout the home world.

I like the homeworld a lot.

It invites you to look around, and I think it fits perfectly with this game’s theme.

However, I do feel the house is useless.

We should have been allowed to upgrade our blimps instead, mainly because that’s where we are primarily spending our time.

(Opening Screen for Time Tangled Quest)

Visuals

The game is bright and colorful, not surprising for a kids’ game, but just looking at it all these years later, it still invokes a child-like wonder.

Moreover, the game has such a unique art style that has always set it apart and made it memorable.

Time Tangled Island is a perfect depiction of this. Even though each of the broken timelines you visit, while short-lived, definitely has character, you feel like you’re in New York building the Statue of Liberty or Mt. Everest.

One last detail I also have to praise is that in each period, signs are written in the language of the location. You can click them to change them to English, and a couple of the words have easter eggs, like in one of the trees, there is ‘Clark was here’ from the Louis and Clark expedition, such small but appreciated details.

(New York durning the building of the Statue of Liberty, Time Tangled Island)

(Returning Edmund Hillary’s goggles to finish the first Mt. Everest Expedition, Time Tangled Island)

The Islands’ Stories

As I stated in the Gameplay section of this post, I played quite a few of the islands.

Specifically, I played Jade Scarab Island, Fairytale Island, Goofball Island, Survival Islands #1-#3, and almost completed the 4th, and now Time Tangled Island.

There is 20 Islands total, and I’ve played through 7 1/2 so far.

Over half of these are from the original Time Tangled Island and the Survival Islands.

(Goofball Island, Beginning of Hive News Side Quest)

Goofball Island was my favorite of the new ones.

The premise is simple but has such a beautiful and unique art style it keeps you engaged with the relatively simple and disappointing story.

Goofball Island is split into two halves: one half of the Island is colorful and goofy, while the other half is bland and serious.

We’re tasked with discovering who is turning the goofy people on the Island bland.

Long story short, there are you and a couple of others involved, and we get to decide whether the island should be all goofy, bland, or balanced.

While this mission and pretty much all the missions I played were fun, I was sorely disappointed to see some of my favorite Islands not available in the mobile version, such as Reality TV Island and Spy Island.

Still, hopefully, they’ll added in the future.

(Edited photo by Nia🫧, Cover photos & descriptions for Islands not featured on the App version)

Conclusion

Overall, this game brought back so much nostalgia, and while it’s not the same as I remember, it is still worth playing.

Hopefully, this game is still kicking by the time my daughter is old enough to enjoy it because I’d love to see this game around for even more generations.

I also plan on completing all the available Islands and, at some point in the future, doing a “Top Ranked Poptropica Islands, Mobile Edition.” So please turn on Email Notifications if you’re interested in that.

Alright, guys, that wraps things up from me.

Support me ;)! And as always, I’ll catch you guys in the next one.

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